KoPvP-City

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[PAYLASIM] SKiLL AKTARMA 11799266115352909643
Lütfen Foruma FİREFOX İle Giriniz !


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KoPvP-City

Sizleri Neler Bekliyor ?
-Foruma Üye Olarak Yeni Arkadaşlıklar Edineceksiniz.
-İnternette Zaman Geçirecek Bir Alanınız Olucak Ve Eğleneceksiniz.
-PvP Server Tutkunuysanız Pvp Serverlerde Yenilikleri Takip Ediceksiniz.
-Yeni Açılan Serverleri Anında Bulacaksınız .
-Pvp Serverler Hakkında Herşey Bu Forumda Olucak.
Bunlardan Yararlanmak İçin Sizden Tek İsteyimiz Üye Olmanız Yada Giriş Yapmanız.

[PAYLASIM] SKiLL AKTARMA 11799266115352909643
Lütfen Foruma FİREFOX İle Giriniz !

KoPvP-City

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    [PAYLASIM] SKiLL AKTARMA

    KoPvP-City
    KoPvP-City

    [ - KoPvP-City / Site Sahibi - ]

    [ - KoPvP-City / Site Sahibi - ]


    Mesaj Sayısı : 258
    Tecrube Puan : 491
    Yaş : 32
    Kayıt tarihi : 30/06/11
    [PAYLASIM] SKiLL AKTARMA 41886997910176512190
    [PAYLASIM] SKiLL AKTARMA 39916603645653072848

    Başlık Sembolleri [PAYLASIM] SKiLL AKTARMA

    Mesaj tarafından KoPvP-City C.tesi Tem. 09, 2011 6:08 am

    Selam, Arkadaşlar.

    Elinizde yeni bir Database olabilir ve bu Database'in skillleri istediğiniz gibi olmayabilir.

    MAGIC tablolarını aktarırsanız, scrollarınız veya diğer benzeri
    itemlerinizde bozulabilir, hatta 1351-1397 ile 1298 arasında tablolarda
    farklılık çıkmakta, böyle bir problem yaşayabilirsiniz.
    İşte bu gibi bir sıkıntıya girdiğinizde, yardımınıza bu Prosedürüm koşacaktır.

    Hatta Ben SexyKo Skill tablolarını 1351 e Update yapmak için kullandım.
    Yani belki de kimsenin işine bile yaramaz.[PAYLASIM] SKiLL AKTARMA Biggrin
    Kendi Database'imi düzenlemek için yaptım, işimi gördü ve paylaşıyorum.


    KULLANIMI:
    Skilleri güzel olan Database'i yedek adında restore edin ve

    BU KODU kn_online Database'nizde çalıştırın.

    Kod:
    EXEC SKILL_AKTAR
    Kod:

    USE [kn_online]
    GO
    /****** Object:  StoredProcedure [dbo].[SKILL_AKTAR]    Script Date: 06/18/2011 21:36:07 ******/
    SET ANSI_NULLS ON
    GO
    SET QUOTED_IDENTIFIER ON
    GO
     
    ALTER PROCEDURE [dbo].[SKILL_AKTAR]
    AS
    /*
    YAPAN: AKI
    18.06.2011
    [url=http://www.pvpke.com/][Linkleri görebilmek için üye olun veya giriş yapın.]
    */
     --MAGIC
    DECLARE @MagicNum int
    DECLARE @EnName char(100)
    DECLARE @KrName char(100)
    DECLARE @Description char(200)
    DECLARE @BeforeAction tinyint
    DECLARE @TargetAction tinyint
    DECLARE @SelfEffect tinyint
    DECLARE @FlyingEffect tinyint
    DECLARE @TargetEffect smallint
    DECLARE @Moral tinyint
    DECLARE @SkillLevel smallint
    DECLARE @Skill smallint
    DECLARE @Msp smallint
    DECLARE @HP smallint
    DECLARE @ItemGroup tinyint
    DECLARE @UseItem int
    DECLARE @CastTime tinyint
    DECLARE @ReCastTime tinyint
    DECLARE @SuccessRate tinyint
    DECLARE @Type1 tinyint
    DECLARE @Type2 tinyint
    DECLARE @Range smallint
    DECLARE @Etc tinyint
    DECLARE @Event int
    DECLARE @row tinyint
    SET @row = 0
     
    DECLARE MAGIC_Cursor CURSOR
        FOR
        SELECT MagicNum,EnName,KrName,Description,BeforeAction,TargetAction,SelfEffect,FlyingEffect,TargetEffect,Moral,SkillLevel,Skill,Msp,HP,ItemGroup,UseItem,CastTime,ReCastTime,SuccessRate,Type1,Type2,Range,Etc FROM yedek.dbo.MAGIC
        OPEN MAGIC_Cursor
        FETCH NEXT FROM MAGIC_Cursor INTO @MagicNum,@EnName,@KrName,@Description,@BeforeAction,@TargetAction,@SelfEffect,@FlyingEffect,@TargetEffect,@Moral,@SkillLevel,@Skill,@Msp,@HP,@ItemGroup,@UseItem,@CastTime,@ReCastTime,@SuccessRate,@Type1,@Type2,@Range,@Etc
     
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC
            SET MagicNum=@MagicNum,EnName=@EnName,KrName=@KrName,Description=@Description,BeforeAction=@BeforeAction,TargetAction=@TargetAction,SelfEffect=@SelfEffect,FlyingEffect=@FlyingEffect,TargetEffect=@TargetEffect,Moral=@Moral,SkillLevel=@SkillLevel
            ,Skill=@Skill,Msp=@Msp,HP=@HP,ItemGroup=@ItemGroup,UseItem=@UseItem,CastTime=@CastTime,ReCastTime=@ReCastTime,SuccessRate=@SuccessRate,Type1=@Type1,Type2=@Type2,Range=@Range,Etc=@Etc
            WHERE MagicNum=@MagicNum
        END
     
        FETCH NEXT FROM MAGIC_Cursor INTO @MagicNum,@EnName,@KrName,@Description,@BeforeAction,@TargetAction,@SelfEffect,@FlyingEffect,@TargetEffect,@Moral,@SkillLevel,@Skill,@Msp,@HP,@ItemGroup,@UseItem,@CastTime,@ReCastTime,@SuccessRate,@Type1,@Type2,@Range,@Etc
     
    CLOSE MAGIC_Cursor
    DEALLOCATE MAGIC_Cursor
    --MAGIC_TYPE1
    DECLARE @iNum int
    DECLARE @Name char(50)
    DECLARE @Description1 char(200)
    DECLARE @Type tinyint
    DECLARE @HitRate smallint
    DECLARE @Hit smallint
    DECLARE @AddDamage smallint
    DECLARE @Delay tinyint
    DECLARE @ComboType tinyint
    DECLARE @ComboCount tinyint
    DECLARE @ComboDamage smallint
    DECLARE @Range1 smallint
     
    DECLARE MAGIC1_Cursor CURSOR
        FOR
        SELECT iNum,Name,Description,Type,HitRate,Hit,AddDamage,Delay,ComboType,ComboCount,ComboDamage,Range FROM yedek.dbo.MAGIC_TYPE1
        OPEN MAGIC1_Cursor
        FETCH NEXT FROM MAGIC1_Cursor INTO @iNum,@Name,@Description1,@Type,@HitRate,@Hit,@AddDamage,@Delay,@ComboType,@ComboCount,@ComboDamage,@Range1
     
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC_TYPE1
            SET iNum=@iNum,Name=@Name,Description=@Description1,Type=@Type,HitRate=@HitRate,Hit=@Hit,AddDamage=@AddDamage,Delay=@Delay,ComboType=@ComboType,ComboCount=@ComboCount,ComboDamage=@ComboDamage,Range=@Range1
            WHERE iNum=@iNum
        END
     
        FETCH NEXT FROM MAGIC1_Cursor INTO @iNum,@Name,@Description1,@Type,@HitRate,@Hit,@AddDamage,@Delay,@ComboType,@ComboCount,@ComboDamage,@Range1
     
    CLOSE MAGIC1_Cursor
    DEALLOCATE MAGIC1_Cursor
    --MAGIC2
    DECLARE @iNum2 int
    DECLARE @Name2 char(30)
    DECLARE @Description2 char(100)
    DECLARE @HitType tinyint
    DECLARE @HitRate2 smallint
    DECLARE @AddDamage2 smallint
    DECLARE @AddRange smallint
    DECLARE @NeedArrow tinyint
    DECLARE @AddDamagePlus smallint
    DECLARE MAGIC2_Cursor CURSOR
        FOR
        SELECT iNum,Name,Description,HitType,HitRate,AddDamage,AddRange,NeedArrow FROM yedek.dbo.MAGIC_TYPE2
        OPEN MAGIC2_Cursor
        FETCH NEXT FROM MAGIC2_Cursor INTO @iNum2,@Name2,@Description2,@HitType,@HitRate2,@AddDamage2,@AddRange,@NeedArrow
     
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC_TYPE2
            SET iNum=@iNum2,Name=@Name2,Description=@Description2,HitType=@HitType,HitRate=@HitRate2,AddDamage=@AddDamage2,AddRange=@AddRange,NeedArrow=@NeedArrow
            WHERE iNum=@iNum2
        END
     
        FETCH NEXT FROM MAGIC2_Cursor INTO @iNum2,@Name2,@Description2,@HitType,@HitRate2,@AddDamage2,@AddRange,@NeedArrow
     
    CLOSE MAGIC2_Cursor
    DEALLOCATE MAGIC2_Cursor
    --MAGIC3
    DECLARE @iNum3 int
    DECLARE @Name3 char(30)
    DECLARE @Description3 char(100)
    DECLARE @Radius tinyint
    DECLARE @Angle smallint
    DECLARE @DirectType tinyint
    DECLARE @FirstDamage smallint
    DECLARE @EndDamage smallint
    DECLARE @TimeDamage smallint
    DECLARE @Duration tinyint
    DECLARE @Attribute tinyint
    DECLARE MAGIC3_Cursor CURSOR
        FOR
        SELECT iNum,Radius,Angle,DirectType,FirstDamage,EndDamage,TimeDamage,Duration,Attribute FROM yedek.dbo.MAGIC_TYPE3
        OPEN MAGIC3_Cursor
        FETCH NEXT FROM MAGIC3_Cursor INTO @iNum3,@Radius,@Angle,@DirectType,@FirstDamage,@EndDamage,@TimeDamage,@Duration,@Attribute
     
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC_TYPE3
            SET iNum=@iNum3,Radius=@Radius,Angle=@Angle,DirectType=@DirectType,FirstDamage=@FirstDamage,EndDamage=@EndDamage,TimeDamage=@TimeDamage,Duration=@Duration,Attribute=@Attribute
            WHERE iNum=@iNum3
        END
     
        FETCH NEXT FROM MAGIC3_Cursor INTO @iNum3,@Radius,@Angle,@DirectType,@FirstDamage,@EndDamage,@TimeDamage,@Duration,@Attribute
     
    CLOSE MAGIC3_Cursor
    DEALLOCATE MAGIC3_Cursor
    --MAGIC4
    DECLARE @iNum4 int
    DECLARE @Name4 char(50)
    DECLARE @Description4 char(200)
    DECLARE @BuffType tinyint
    DECLARE @Radius4 tinyint
    DECLARE @Duration4 smallint
    DECLARE @AttackSpeed tinyint
    DECLARE @Speed tinyint
    DECLARE @AC smallint
    DECLARE @ACPct smallint
    DECLARE @Attack tinyint
    DECLARE @MagicAttack tinyint
    DECLARE @MaxHP smallint
    DECLARE @MaxHpPct smallint
    DECLARE @MaxMP smallint
    DECLARE @MaxMpPct smallint
    DECLARE @HitRate4 tinyint
    DECLARE @AvoidRate smallint
    DECLARE @Str smallint
    DECLARE @Sta smallint
    DECLARE @Dex smallint
    DECLARE @Intel smallint
    DECLARE @Cha smallint
    DECLARE @FireR tinyint
    DECLARE @ColdR tinyint
    DECLARE @LightningR tinyint
    DECLARE @MagicR tinyint
    DECLARE @DiseaseR tinyint
    DECLARE @PoisonR tinyint
    DECLARE @ExpPct tinyint
     
    DECLARE MAGIC4_Cursor CURSOR
        FOR
        SELECT iNum,BuffType,Radius,Duration,AttackSpeed,Speed,AC,Attack,MaxHP,HitRate,AvoidRate,Str,Sta,Dex,Intel,Cha,FireR,ColdR,LightningR,MagicR,DiseaseR,PoisonR FROM yedek.dbo.MAGIC_TYPE4
        OPEN MAGIC4_Cursor
        FETCH NEXT FROM MAGIC4_Cursor INTO @iNum4,@BuffType,@Radius4,@Duration4,@AttackSpeed,@Speed,@AC,@Attack,@MaxHP,@HitRate4,@AvoidRate,@Str,@Sta,@Dex,@Intel,@Cha,@FireR,@ColdR,@LightningR,@MagicR,@DiseaseR,@PoisonR
     
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC_TYPE4
            SET iNum=@iNum4,BuffType=@BuffType,Radius=@Radius4,Duration=@Duration4,AttackSpeed=@AttackSpeed,Speed=@Speed,AC=@AC,Attack=@Attack,MaxHP=@MaxHP
            ,HitRate=@HitRate4,AvoidRate=@AvoidRate,Str=@Str,Sta=@Sta,Dex=@Dex,Intel=@Intel,Cha=@Cha,FireR=@FireR,ColdR=@ColdR,LightningR=@LightningR,MagicR=@MagicR,DiseaseR=@DiseaseR,PoisonR=@PoisonR
            WHERE iNum=@iNum4
        END
     
        FETCH NEXT FROM MAGIC4_Cursor INTO @iNum4,@BuffType,@Radius4,@Duration4,@AttackSpeed,@Speed,@AC,@Attack,@MaxHP,@HitRate4,@AvoidRate,@Str,@Sta,@Dex,@Intel,@Cha,@FireR,@ColdR,@LightningR,@MagicR,@DiseaseR,@PoisonR
     
    CLOSE MAGIC4_Cursor
    DEALLOCATE MAGIC4_Cursor
    --MAGIC5
    DECLARE @iNum5 int
    DECLARE @Name5 char(30)
    DECLARE @Description5 char(100)
    DECLARE @Type5 tinyint
    DECLARE @ExpRecover tinyint
    DECLARE @NeedStone smallint
     
    DECLARE MAGIC5_Cursor CURSOR
        FOR
        SELECT iNum,Name,Description,Type,ExpRecover,NeedStone FROM yedek.dbo.MAGIC_TYPE5
        OPEN MAGIC5_Cursor
        FETCH NEXT FROM MAGIC5_Cursor INTO @iNum5,@Name5,@Description5,@Type5,@ExpRecover,@NeedStone
     
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC_TYPE5
            SET iNum=@iNum5,Name=@Name5,Description=@Description5,Type=@Type5,ExpRecover=@ExpRecover,NeedStone=@NeedStone
            WHERE iNum=@iNum5
        END
     
        FETCH NEXT FROM MAGIC5_Cursor INTO @iNum5,@Name5,@Description5,@Type5,@ExpRecover,@NeedStone
     
    CLOSE MAGIC5_Cursor
    DEALLOCATE MAGIC5_Cursor
    --MAGIC6
    DECLARE @iNum6 int
    DECLARE @Name6 char(30)
    DECLARE @Description6 char(100)
    DECLARE @Size smallint
    DECLARE @TransformID smallint
    DECLARE @Duration6 smallint
    DECLARE @MaxHp6 smallint
    DECLARE @MaxMp6 smallint
    DECLARE @Speed6 tinyint
    DECLARE @AttackSpeed6 smallint
    DECLARE @TotalHit smallint
    DECLARE @TotalAc smallint
    DECLARE @TotalHitRate smallint
    DECLARE @TotalEvasionRate smallint
    DECLARE @TotalFireR smallint
    DECLARE @TotalColdR smallint
    DECLARE @TotalLightningR smallint
    DECLARE @TotalMagicR smallint
    DECLARE @TotalDiseaseR smallint
    DECLARE @TotalPoisonR smallint
    DECLARE @Class smallint
    DECLARE @UserSkillUse tinyint
    DECLARE @NeedItem tinyint
    DECLARE @SkillSuccessRate tinyint
    DECLARE @MonsterFriendly tinyint
     
    DECLARE MAGIC6_Cursor CURSOR
        FOR
        SELECT iNum,Name,Description,Size,TransformID,Duration,MaxHp,MaxMp,Speed,AttackSpeed,TotalHit,TotalAc,TotalHitRate,TotalEvasionRate,TotalFireR,TotalColdR,TotalLightningR,TotalMagicR,TotalDiseaseR,TotalPoisonR,Class,UserSkillUse,NeedItem,SkillSuccessRate,MonsterFriendly FROM yedek.dbo.MAGIC_TYPE6
        OPEN MAGIC6_Cursor
        FETCH NEXT FROM MAGIC6_Cursor INTO @iNum6,@Name6,@Description6,@Size,@TransformID,@Duration,@MaxHp6,@MaxMp6,@Speed6,@AttackSpeed6,@TotalHit,@TotalAc,@TotalHitRate,@TotalEvasionRate,@TotalFireR,@TotalColdR,@TotalLightningR,@TotalMagicR,@TotalDiseaseR,@TotalPoisonR,@Class,@UserSkillUse,@NeedItem,@SkillSuccessRate,@MonsterFriendly
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC_TYPE6
            SET iNum=@iNum6,Name=@Name6,Description=@Description6,Size=@Size,TransformID=@TransformID,Duration=@Duration6,MaxHp=@MaxHp6,MaxMp=@MaxMp6,Speed=@Speed6,AttackSpeed=@AttackSpeed6,TotalHit=@TotalHit,TotalAc=@TotalAc,TotalHitRate=@TotalHitRate,TotalEvasionRate=@TotalEvasionRate
            ,TotalFireR=@TotalFireR,TotalColdR=@TotalColdR,TotalLightningR=@TotalLightningR,TotalMagicR=@TotalMagicR,TotalDiseaseR=@TotalDiseaseR,TotalPoisonR=@TotalPoisonR,Class=@Class,UserSkillUse=@UserSkillUse,NeedItem=@NeedItem,SkillSuccessRate=@SkillSuccessRate,MonsterFriendly=@MonsterFriendly
            WHERE iNum=@iNum6
        END
     
        FETCH NEXT FROM MAGIC6_Cursor INTO @iNum6,@Name6,@Description6,@Size,@TransformID,@Duration,@MaxHp6,@MaxMp6,@Speed6,@AttackSpeed6,@TotalHit,@TotalAc,@TotalHitRate,@TotalEvasionRate,@TotalFireR,@TotalColdR,@TotalLightningR,@TotalMagicR,@TotalDiseaseR,@TotalPoisonR,@Class,@UserSkillUse,@NeedItem,@SkillSuccessRate,@MonsterFriendly
     
    CLOSE MAGIC6_Cursor
    DEALLOCATE MAGIC6_Cursor
    --MAGIC7
    DECLARE @nIndex int
    DECLARE @strName char(30)
    DECLARE @strNote char(100)
    DECLARE @byValidGroup tinyint
    DECLARE @byNatoinChange tinyint
    DECLARE @shMonsterNum smallint
    DECLARE @byTargetChange tinyint
    DECLARE @byStateChange tinyint
    DECLARE @byRadius tinyint
    DECLARE @shHitrate smallint
    DECLARE @shDuration smallint
    DECLARE @shDamage smallint
    DECLARE @byVisoin tinyint
    DECLARE @nNeedItem int
     
    DECLARE MAGIC7_Cursor CURSOR
        FOR
        SELECT nIndex,strName,strNote,byValidGroup,byNatoinChange,shMonsterNum,byTargetChange,byStateChange,byRadius,shHitrate,shDuration,shDamage,byVisoin,nNeedItem FROM yedek.dbo.MAGIC_TYPE7
     
        OPEN MAGIC7_Cursor
        FETCH NEXT FROM MAGIC7_Cursor INTO @nIndex,@strName,@strNote,@byValidGroup,@byNatoinChange,@shMonsterNum,@byTargetChange,@byStateChange,@byRadius,@shHitrate,@shDuration,@shDamage,@byVisoin,@nNeedItem
     
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC_TYPE7
            SET nIndex=@nIndex,strName=@strName,strNote=@strNote,byValidGroup=@byValidGroup,byNatoinChange=@byNatoinChange,shMonsterNum=@shMonsterNum,byTargetChange=@byTargetChange,byStateChange=@byStateChange,byRadius=@byRadius,shHitrate=@shHitrate,shDuration=@shDuration,shDamage=@shDamage,byVisoin=@byVisoin,nNeedItem=@nNeedItem
            WHERE nIndex=@nIndex
        END
     
        FETCH NEXT FROM MAGIC7_Cursor INTO @nIndex,@strName,@strNote,@byValidGroup,@byNatoinChange,@shMonsterNum,@byTargetChange,@byStateChange,@byRadius,@shHitrate,@shDuration,@shDamage,@byVisoin,@nNeedItem
     
    CLOSE MAGIC7_Cursor
    DEALLOCATE MAGIC7_Cursor
    --MAGIC8
    DECLARE @iNum8 int
    DECLARE @Name8 char(30)
    DECLARE @Description8 char(100)
    DECLARE @Target tinyint
    DECLARE @Radius8 smallint
    DECLARE @WarpType tinyint
    DECLARE @ExpRecover8 smallint
     
    DECLARE MAGIC8_Cursor CURSOR
        FOR
        SELECT iNum,Name,Description,Target,Radius,WarpType,ExpRecover FROM yedek.dbo.MAGIC_TYPE8
     
        OPEN MAGIC8_Cursor
        FETCH NEXT FROM MAGIC8_Cursor INTO @iNum8,@Name8,@Description8,@Target,@Radius8,@WarpType,@ExpRecover8
     
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC_TYPE8
            SET iNum=@iNum8,Name=@Name8,Description=@Description8,Target=@Target,Radius=@Radius8,WarpType=@WarpType,ExpRecover=@ExpRecover8
            WHERE iNum=@iNum8
        END
     
        FETCH NEXT FROM MAGIC8_Cursor INTO @iNum8,@Name8,@Description8,@Target,@Radius8,@WarpType,@ExpRecover8
     
    CLOSE MAGIC8_Cursor
    DEALLOCATE MAGIC8_Cursor
    --MAGIC9
    DECLARE @iNum9 int
    DECLARE @Name9 char(30)
    DECLARE @Description9 char(100)
    DECLARE @ValidGroup tinyint
    DECLARE @NationChange tinyint
    DECLARE @MonsterNum smallint
    DECLARE @TargetChange tinyint
    DECLARE @StateChange tinyint
    DECLARE @Radius9 smallint
    DECLARE @Hitrate9 smallint
    DECLARE @Duration9 smallint
    DECLARE @AddDamage9 smallint
    DECLARE @Vision smallint
    DECLARE @NeedItem9 int
     
     
    DECLARE MAGIC9_Cursor CURSOR
        FOR
        SELECT iNum,Name,Description,ValidGroup,NationChange,MonsterNum,TargetChange,StateChange,Radius,Hitrate,Duration,AddDamage,Vision,NeedItem FROM yedek.dbo.MAGIC_TYPE9
     
        OPEN MAGIC9_Cursor
        FETCH NEXT FROM MAGIC9_Cursor INTO @iNum9,@Name9,@Description9,@ValidGroup,@NationChange,@MonsterNum,@TargetChange,@StateChange,@Radius9,@Hitrate9,@Duration9,@AddDamage9,@Vision,@NeedItem9
     
    WHILE @@FETCH_STATUS = 0
    BEGIN
          UPDATE MAGIC_TYPE9
            SET iNum=@iNum9,Name=@Name9,Description=@Description9,ValidGroup=@ValidGroup,NationChange=@NationChange,MonsterNum=@MonsterNum,TargetChange=@TargetChange,StateChange=@StateChange,Radius=@Radius9,Hitrate=@Hitrate9,Duration=@Duration9,AddDamage=@AddDamage9,Vision=@Vision,NeedItem=@NeedItem9
            WHERE iNum=@iNum9
        END
     
        FETCH NEXT FROM MAGIC9_Cursor INTO @iNum9,@Name9,@Description9,@ValidGroup,@NationChange,@MonsterNum,@TargetChange,@StateChange,@Radius9,@Hitrate9,@Duration9,@AddDamage9,@Vision,@NeedItem9
     
    CLOSE MAGIC9_Cursor
    DEALLOCATE MAGIC9_Cursor

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